CozyClay replaces motion generation with a browser compiler
CozyClay 3 changes how its Studio agent builds character motion: the agent writes a specification that a deterministic browser compiler turns into frames. The previous generation backend and several related tools are removed. Older projects still open, but their generated motion is discarded. Users need to compile new movement for those characters.
Artificial Intelligence··Midday
The agent writes a motion specification
CozyClay 3.0 changes its Studio agent’s motion workflow. The agent writes a specification of poses, skills, walking, contacts and goals. A deterministic compiler in the browser turns that description into frames. Compilation runs in a Web Worker outside the editor’s main thread. The change removes the previous ARDY and Kimodo motion-generation backend. The project’s release document is the sole source for this change to the motion workflow.[1]
Older generated motion is not migrated
Older projects can still be opened, but their generated motion in npz format is discarded rather than converted. Users need to compile new movement for those characters. The new cozyclay.take.v3 format stores bone rotations, the hips’ path, object tracks and the originating specification. The removal also affects AI video and text-to-motion functions. AutoPhysics and platform fit disappear, along with video motion capture, the former collision fixer and line editing.[1]
Checks cover collisions and body motion
Quality checks measure collisions with objects and the body, sliding feet, floating, reach, balance, joint limits and abrupt motion changes. Detected issues receive diagnostic explanations and suggested repairs. Goals can specify proximity, height, movement, stillness, speed and sequence. The Sequencer cuts, retimes and trims compiled motion. Drafts appear on the timeline and as ghost poses on characters, while supervisor review is disabled by default.[1]